Product and AR

Research · UX/UI · React Native · Unity

reCanvased

Visualize art in your home

Giving art buyers the confidence to move from discovery to a decision.

ReCanvased is a project exploring how digital tools can help people visualise art before buying it. I built a cross-platform browsing app in React Native and an AR visualisation companion in Unity that lets users preview artwork directly on their walls. The project was awarded a Distinction as my final Master’s submission.

01

Marketplace browsing and saved pieces

Browse and save

Users can browse available work, look more closely at individual pieces, save favourites, and move through the app in a way that feels familiar and easy to scan.

ReCanvased browsing and product flow

02

From artwork page to AR view

Open AR view

From the artwork page, users can move directly into AR to stop imagining the piece abstractly and start viewing it in the context of a real room.

ReCanvased artwork detail page with see in your space action

03

Position the work directly in the room

Place on wall

Once inside AR, users tap a wall to position the selected work. This makes questions of scale, placement, and fit much easier to judge.

ReCanvased AR placement interface on a wall

04

Compare pieces at room scale

Compare in room

Users can place multiple works to compare scale, spacing, and how different pieces sit together before deciding what feels right.

ReCanvased multi-artwork AR comparison state

Process

From insight to a working system.

01

The problem

Buying art is a high-friction decision. People may like a piece in isolation, but they still struggle to imagine its scale, how it will sit on a wall, or whether it will suit the mood of a room. That uncertainty often leads to hesitation rather than purchase.

02

The approach

I designed ReCanvased as an end-to-end experience rather than just an artwork marketplace. The browsing app and the AR placement flow were built to work as one journey, so the transition from discovery to decision felt natural rather than bolted on.

03

The solution

The core idea was to let users move from viewing a piece on a product page to placing it directly on their own wall. By grounding the decision in the actual room, the app could reduce uncertainty and make the purchase feel more confident and informed.

04

The outcome

The final project became a clearer proposition about confidence in buying art, not just browsing it. It brought together marketplace browsing, artist listing, and AR visualisation into one coherent system, and it was awarded a Distinction as my final Master’s submission.

Outcome

An end-to-end marketplace and AR proposition awarded a Distinction as my final Master’s submission.