reCanvased
Visualize art in your home
ReCanvased is a project exploring how digital tools can help people visualise art before buying it. I built a cross-platform browsing app in React Native and an AR visualisation companion in Unity that lets users preview artwork directly on their walls. The project was awarded a Distinction as my final Master’s submission.
01
Browse and save
Marketplace browsing and saved pieces
Users can browse available work, look more closely at individual pieces, save favourites, and move through the app in a way that feels familiar and easy to scan.
02
Open AR view
From artwork page to AR view
From the artwork page, users can move directly into AR to stop imagining the piece abstractly and start viewing it in the context of a real room.
03
Place on wall
Position the work directly in the room
Once inside AR, users tap a wall to position the selected work. This makes questions of scale, placement, and fit much easier to judge.
04
Compare in room
Compare pieces at room scale
Users can place multiple works to compare scale, spacing, and how different pieces sit together before deciding what feels right.
How It Works
Browse and save
Marketplace browsing and saved pieces
Users can browse available work, look more closely at individual pieces, save favourites, and move through the app in a way that feels familiar and easy to scan.
Case Study
The thinking behind reCanvased
01
The problem
Buying art is a high-friction decision. People may like a piece in isolation, but they still struggle to imagine its scale, how it will sit on a wall, or whether it will suit the mood of a room. That uncertainty often leads to hesitation rather than purchase.
02
The approach
I designed ReCanvased as an end-to-end experience rather than just an artwork marketplace. The browsing app and the AR placement flow were built to work as one journey, so the transition from discovery to decision felt natural rather than bolted on.
03
The solution
The core idea was to let users move from viewing a piece on a product page to placing it directly on their own wall. By grounding the decision in the actual room, the app could reduce uncertainty and make the purchase feel more confident and informed.
04
The outcome
The final project became a clearer proposition about confidence in buying art, not just browsing it. It brought together marketplace browsing, artist listing, and AR visualisation into one coherent system, and it was awarded a Distinction as my final Master’s submission.
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